SHADOW FIGHTER AGA Typed by Belgarath Amiga 1200/4000 Loading and Installing Instructions Playing Shadow Fighter From Floppy 1. Insert Shadow Fighter game disk 1 into the default disk drive. 2. Turn on your computer and monitor. Follow any on screen loading instructions. Installings Shadow Fighter On To An Amiga Hard Drive 1. Turn on your computer and monitor. 2. Insert the Shadow Fighter game disk 1 at the Workbench Screen. 3. Double click on the 'Install_HD' Icon. 4. Follow the on screen instructions. Playing From Hard Drive After Shadow Fighter is installed on your Hard Drive you can place your floppy disks in a safe place and play from the Hard Drive. While playing Shadow Fighter in two player mode you need to have both joysticks. Which means that you will have to remove your mouse. We recommend that you plug both joysticks into your machine before switching on. If you are playing Shadow Fighter from a hard drive and want to play the game with two joysticks connected at the boot up then you will need to use the following keys detailed below to move the cursor around the workbench so that you can select the Shadow Fighter Icon. Either Amiga Key and the left keypad arrow = Move Left Either Amiga Key and the right keypad arrow = Move Right Either Amiga Key and the down keypad arrow = Move Down Either Amiga Key and the up keypad arrow = Move Up Left alt and the left Amiga key = Left mouse button Right alt and the right Amiga key = Right mouse button For the 1200 version of Shadow Fighter we've changed a few of the moves for the following characters from the ones printed in the manual: Kury's Rock Roll move is now Back, Forward + Fire Yarado's Electric Splash move is now Jump, Down/Back + Fire Fakir's Magic Carpet move is now Forward, Forward/Down, Down + Fire Okura's Thunder Power move is now Down/Forward, Down, Down/Back, Back + Fire SHADOW FIGHTER Kioya Mishuma, a seventeenth century Samurai lived an honourable and disciplined life. The Emperor held him in high esteem, valuing both his agile mind and skill with the sword. He was also fondly regarded by the people, his balanced judgement and wisdom never seeming to harsh nor lenient. But Kioya was plagued by dreams, he longed for more fame, for more recognition. Kioya's burning ambition was to be regarded as a living legend. This caused a great inner conflict, Kioya's strict Samurai code would not allow for such thoughts, his health began to suffer. These dreams did not go unnoticed. Chronozon, keeper of the abyss and gateway to the after world found them of great interest. He dispatched his personal insubordinate to claim such a noble soul, for such a soul would be highly prized by his master. Rewards would be great. Kioya found himself falling one night, for hours he plummeted through the dark veils of dreams, until suddenly he woke with a start. A shadow darker than the night stood at the foot of his bed and in its out stretched palm it held a globe of moving light. Kioya gazed into the orb and a smile slid across his face, all of the dreams which had troubled him were there, there for the taking. The shadow smiled too. Kioya instinctively reached for his sword, it felt lighter and more balanced than it had ever done before. with one experimental swing he realised that he had been blessed, this silent messenger who had appeared unbidden had fulfilled his life long dreams. The long struggle with his conscience was over. His feats across the kingdom became legendary. Kioya could do the impossible it was said, he could do, or be, or take anything he pleased. Unfortunately Kioya also heard these tales and he believed them, he more than believed them he knew them to be true. Soon his confident swagger was despised by other Samurai, who had been insulted and belittled by his words and deeds of mockery. Kioya had begun to abuse his legendary status and the people he had once needed saw him for the false idol he was, and realised they no longer needed him. Kioya rebelled against his doubters, and in a paranoid rage killed countless of his fellow Samurai. And his people, who had once respected his judgement fell beneath his merciless blade. To the public's eye Kioya had all but disap- peared. These deeds did not go unnoticed. Chronozon, keeper of the abyss and gateway to the after world found them of great interest. He dispatched his Daemon servitors to curse such a worthless and foolish soul, for such a soul would be of little value to his master. Kioya had broken his word. Cursed to become one of the walking dead and forbidden passage to the after world, Kioya's only wish was for release, to be able to rest after an eternity of shame. Kioya drifted through the centuries, his body rotting and his sanity suffering. Eventually he offered a tremendous reward for the individual who could give him peace, someone who could overcome his formidable combat skills. Fighters from all around the world began combat, for the honour of pitting themselves against the Shadow Fighter. Perhaps the greatest fighter who had ever walked the earth. LOADING INSTRUCTIONS AMIGA 500/600/1200 ONLY 1. Insert the Shadow Fighter game disk 1 into the default drive. 2. Connect your joystick(s). 3. Turn on your computer and monitor. Follow any on screen loading instruction. USING YOUR JOYSTICK ON THE MENU SCREENS AND CHARACTER SCREENS Menu Screens: Use the joystick to move up and down and press a button to select. The small arrow on the left of the text will indicate your current choice. Character Screens: Use the joystick to move up, down, left and right. To select a character press a button when the desired character is highlighted. To return to the Main Menu from any point in the game press ESC. OPTIONS MENU Select the Options Menu from the Main Menu by moving to it and pressing a fire button on the joystick. Move up and down to select an option, the small arrow will indicate your current choice. Then press a fire button to toggle through the available options. Difficulty: Select Easy, Normal or Hard. Select a setting to match your fighting skill. The harder the setting the harder your opponents will be to beat. Stunned: Select to turn this option On or Off. If you select On, your opposition will be stunned for a few seconds after a combination of blows or special moves making it easier to finish them off with a lethal blow. On the other hand it could leave you seeing the stars! Blood: Choose On or Off. Sound: Select Music, Background effects or Sound effects while you're fighting. In either Music or Background effects mode you still get to hear all fighting sound effects, so you can hear your fatal blows land as your opponent hits the ground. Time: Select a 30, 60 or 90 second timed battle. If you select a time limited battle the player with the most energy left after the time limit will be the winner, or select Unlimited for a timeless battle to the very end. Exit: Select Exit to return to the Main Menu. SELECTING A MODE Shadow Fighter has four different options, these are described in more detail below. CHAMPIONSHIP FIGHT (1 PLAYER) Select this mode to pitch your fighting skills against the awesome Shadow Fighter. However, meeting Shadow Fighter is not as easy as it may seem. There's no walking through all the levels on easy in this game, it would be an insult to Shadow Fighter. If you are playing with the difficulty set on Easy mode you can choose from the first six fighters only. After you've selected your fighter you will face up to ten opponents but you won't meet Shadow Fighter. If you select Normal mode you can select any fighter from the first twelve fighters and you will have to win thirteen fights in your bid to fight the Shadow Fighter. If you select Hard mode you can choose any character you wish and will have to win sixteen fights before you have a chance to knock the Shadow Fighter for six. If you lose your challenge at any point you have 3 credits (4 games) to try and meet Shadow Fighter. Press a button to continue or let the time limit expire to remain to the Main Menu. High Score: Even if you don't get to meet or beat Shadow Fighter there is always the chance of get your name on the high score table. Use the joystick to highlight a letter and press a button to select a letter. Note: your high score is not saved to the floppy disk. TRAINING SIMULATOR Not sure how to pull off those special moves or how to put a stunning combination together? Then Pupazz is your man or even puppet, well we're not quite sure what he is but he isn't a push over that's for sure. The Training simulator was designed with Beat'em Up gameplayers in mind, there's nothing worse than being beat by the computer or a friend every time you play a Beat'em Up. Shadow Fighters Training Simulator allows you to learn to do the special moves and put combinations together, but don't be fooled into thinking that Pupazz likes having the stuffing beaten out of him, he doesn't. After each battle the computer will ask if you wish to continue to fight using the same characters, press Y to continue or press N to return to the Main Menu. SINGLE BATTLE (1 PLAYER) Like VS BATTLE this mode allows you to choose any fighter you wish. After you've se- lected your fighter the computer will choose a fighter for you to play against as well as the location. The first fighter to win two rounds is the winner. If you lose your challenge at any point you have 3 credits (4 games) to try and beat the computer. Press a button to continue or let the time limit expire to return to the Main Menu. VS BATTLE (2 PLAYERS) In this mode two players can select any fighter (or the same fighter) they wish for a head to head battle of fast cut fighting action. Both players select their fighter and then select a location in which to fight. The first fighter to win two rounds is the winner. After each battle the computer will ask you if you wish to continue to fight using the same characters, press Y to continue or press N to return to the Main Menu. SELECTING A FIGHTER This screen is where you select your fighter, use the joystick to move up, down, left and right. The fighter will be highlighted by the highlight box and their portrait will appear on the bottom left of the screen. If you are playing in VS BATTLE mode, player two's fighter will show on the bottom right of the screen. Each player's highlight box can be identified by the initial in the box, player one's box is 1P and player two's is 2P. To select a fighter press the fire button, then select a stage to fight at. If you're playing in SINGLE BATTLE or CHAMPIONSHIP FIGHT the computer will randomly select your opponent and the location. SCORING POINTS AND HIGH SCORE TABLE In Shadow Fighter for every challenge you win you are awarded points for your perform- ance after every challenge. If you get the first kick or punch in you will receive a First Blow 5000 points. If you manage to put together a combination that stuns your opponent you will receive an Excellent points award of 15000. If you finish of your opponent without being hit at any point you'll receive a Perfect bonus of 25,000, do this twice in a row and you'll get a Double Perfect award of 50,000. If you are playing in a Time limited mode and both fighters are still standing after the limit is up the remaining energy of the winner will be transferred into points. FIGHTING AND SPECIAL MOVES Basic Moves Every fighter in Shadow Fighter has a set of unique basic and special moves. All these moves can be done by using the joystick and one button, this is what makes Shadow Fighter unique. There's no pressing six buttons and trying to do a 360 degree clockwise rotation at the same time. Shadow fighter is the first true one button Beat'em Up on the Amiga, it also happens to be the best. The basic movement of each fighter is shown below. JUMP BACK FLIP/JUMP _ /|\ _ FORWARD JUMP/FLIP |\ | /| \ / BACK DEFENCE <-- --> FORWARD / \ |/_ | _\| PROTECTIVE SQUAT \|/ OFFENSIVE SQUAT SQUAT Note: This diagram shows the joystick positions for a fighter who is facing to the right. These positions are reversed if you are facing to the left. As well as the basic and special moves the fighters in Shadow Fighter have moves that only come into play when both fighters are at close range, some fighters will throw an opponent, others will do a hold or an inside punch. You'll also find that if you press the fire button at the same time as you make a basic move your fighter will do a different move to the basic one. All the fighters in Shadow Fighter use this method, giving each fighter more versatility. So, who does which ? I hear you ask. You'll want me to play your game for you next. SPECIAL MOVES Like the basic moves, every fighter has a set of unique special moves, you'll find a list of the special moves for each fighter in the Fighter Information File. From the list of available special moves you'll find two of these explained, you'll have to find the rest by yourself, experimentation and a great deal of practice is the key here. These moves can prove difficult to pull off but with a lot of practice you’ll be able to put some stunning combinations together. The diagram below should help you understand all the different joystick positions. UP UP/BACK _ /|\ _ FORWARD/UP |\ | /| \ / BACK <-- --> FORWARD / \ |/_ | _\| DOWN/BACK \|/ DOWN/FORWARD DOWN Note: This diagram shows the joystick positions for a fighter who is facing to the right. These positions are reversed if you are facing to the left. So, for example lets say that Slamdunk has a special move that is described as Down, Down/Back, Back + Fire. To pull this move off you must move the joystick in one continuous move from Down to Down/Back to Back and then press Fire to pull off the special move. If a special move is described as Forward, Forward/Down, Down, Down/Back, Back, Back/Up, Up, Up/Forward + Fire you must do a full 360 degree clockwise rotation starting from Forward and then press Fire. As mentioned before it takes a great deal of practice to pull off some of the moves. Use the Training Simulator to practice and find the special moves, try different combinations of movement on the joystick and fire button. THE PLAY SCREEN Once you've chosen the mode and your fighter you'll be taken to the Play Screen. This is where all the action starts, you must use all your skill and all your fighters moves to kick, punch and smash your opponent into the ground. The more times you hit your opponent the more his energy level will decrease, once this is completely depleted you'll be declared the winner of that round. If you're the first to win two rounds in any challenge you'll be the winner of that challenge. If you're playing in a CHAMPIONSHIP FIGHT and you win two rounds you will automatically earn the right to go onto the next challenge, in a bid to meet the almighty Shadow Fighter face to face. If you are playing in Easy mode, you'll face only ten other fighters. Shadow Fighter is very particular about who he fights and anyone who tries to take him out by flying through the rounds on Easy doesn't deserve to meet such a worthy opponent. If you can complete the ten fights in Easy mode with ease, then you're ready to switch up a mode to Normal and do battle with some of the best Beat'em Up characters ever on your quest to beat THE SHADOW FIGHTER. FIGHTER INFORMATION FILE NAME: SLAMDUNK NATION: Denmark AGE: 24 BACKGROUND Slamdunk combines his mastery of basketball with an expertise in all the fighting arts. While this may seem an odd mix, Slamdunk is an outstanding fighter. His skill on the basketball court is matched only by his skilful fighting. SPECIAL MOVES Jumping B-ball Down, Down/Forward, Forward + Fire Spinning fire kick ? Speed attack Back, Forward + Fire Spinning fire B-ball ? Head spring kick ? NAME: ELECTRA NATION: France AGE: 19 BACKGROUND Living on the streets taught Electra the hardest and greatest rule of all - self preservation. Her skill and will to survive against all the odds make her a strong and agile character who is willing to face the unknown. SPECIAL MOVES Electric Body Rapid Fire Power launch Down, Down/Forward, Forward + Fire Earth power Energy ? Electric boomerang ? Double kick ? Spinning jump ? NAME: SORIA NATION: Belgium AGE: 23 BACKGROUND He is the Kick boxing world champion. When he's not starring in his own movies Soria is in the gym practising his moves and trying different combinations, combinations that leave the opposition wondering what's hit them. SPECIAL MOVES Spinning roundhouse attack ? Flying kick Back, Forward + Fire Double drop heel kick Up/Back + Fire NAME: YURGEN NATION: Germany AGE: 27 BACKGROUND Yurgen entered the tournament with an on-going investigation in mind, Yurgen suspects one of the fighters to be a murderer. He's a hard cop who believes in asking questions later, his unorthodox methods only get him in trouble with the authorities but he remains a firm favourite with the crowds. SPECIAL MOVES Gun fire ? Power fist Down, Down/Forward, Forward + Fire Earthquake fist Forward, Down/Forward, Down + Fire NAME: CODY NATION: USA AGE: 20 BACKGROUND He is the Kuto arts master. He was taught by his father at an early age, he succeeded his father as the master at the age of sixteen. Cody has devised several moves his father believed to be impossible. SPECIAL MOVES Kuto kick ? Fast punch Rapid Fire Flying Power Kick Back, Forward + Fire Kuto fireball ? NAME: FAKIR NATION: PAKISTAN AGE: 21 BACKGROUND Exploring the inner mind and life force, Fakir has harnessed the power of ancient secret magical knowledge. This knowledge coupled with his fighting ability make him an unpredictable character to fight against. SPECIAL MOVES Genie hurricane Down, Down/Back, Back + Fire Mystery fire ? Teleport ? Magic carpet Down, Down/Forward, Forward + Fire NAME: SALVADOR NATION: SPAIN AGE: 21 BACKGROUND Learning to fight on the dark streets of Madrid was how Salvador made his living, bare knuckle fighting against some of the greatest. His understanding of the animal psyche is formidable, harnessing the power of his familiar, the panther. He is an unusual fighter who has moved on from the small prize money offered by street fighting to now fighting for the highest prize of all. SPECIAL MOVES Spinning powerball Down, Down/Forward, Forward + Fire Turning flip kick Down, Up + Fire Flash Panther ? NAME: KURY NATION: TIBET AGE: 30 BACKGROUND No one is quite sure who or what Kury really is, he prefers his personal history to remain more esoteric than some people desire. In fact the last person to question him on this point is still in hospital. Kury's size alone causes concern for the other fighters, his brute strength and powerful arms make him a hard target to knock down. SPECIAL MOVES: Power smash fist Down, Down/Back, Back + Fire Body drop ? Rock roll Down, Down/Forward, Forward + Fire Spinning fire hand ? NAME: TONI NATION: Italy AGE: 20 BACKGROUND Based in Florence, Toni teaches the fighting arts involving the secrets of fire and before each fight can often be found crossed legged meditating on the flame of a single candle. SPECIAL MOVES Burning uppercut Forward, Down/Forward, Down + Fire Spinning fire ? Flame kick Backward, Down/Back, Down + Fire Massive uppercut ? NAME: LEE CHEN NATION: China AGE: 25 BACKGROUND A Kung Fu master raised in a mist-shrouded temple where he learned to harness the forces of nature. He's since been exposed to the back catalogue of Bruce Lee films and seems to have discovered a new role model. SPECIAL MOVES Firey handspring Down, Up + Fire Fist of the falling sun Down, Down/Forward, Forward + Fire Fury spin ? Fury kick ? Falling nunchaku ? NAME: MANX NATION: Unknown AGE: 19 BACKGROUND Lost in the wilds as a child, Manx was raised by animals who taught her the way of the Tiger. She strikes with a powerful force and is greatly feared. Her style is unique and as wild as the tigers. SPECIAL MOVES Fire hands ? Cutting claws Down, Down/Forward, Forward + Fire Rolling claw slash ? Tiger pounce attack Down, Down/Back, Back + Fire Falling angel ? NAME: TOP-KNOT NATION: Thailand AGE: 35 BACKGROUND An enigmatic character, Top-Knot is the Thai boxing world champion. He's a no-nonsense character, often accused of taking himself a little to seriously. He's generally silent before and throughout all his fights, except when he pulls off a powerful move. SPECIAL MOVES Fast fire somersault Down, Down/Back, Back + Fire Spinning kick ? Power combination ? Speed elbow smash ? Hangman's uppercut Down, Up + Fire NAME: YARADO NATION: MEXICO AGE: 24 BACKGROUND Born deep in the Mexican wilds, Yarado lived alone for many years meditating with the 'Old Ones' to learn the ancient Aztec power of the soul and how to channel the inner force. Yarado has a style of his own that has yet to be taught to anyone else in the world. SPECIAL MOVES Electric speed ? Spirit power Down, Down/Back, Back + Fire Electric body ? Electric splash Up/Back + Fire Spinning arms ? NAME: OKURA NATION: Japan AGE: 27 BACKGROUND An honourless and renegade Samurai. Like Kioya before he dissapeared, Okura will kill for the right price. He practised under the same school as Kioya as a young man and now believes he should have the title as the most infamous Samurai fighter in the World. SPECIAL MOVES Electric sword ? Spinning blade Down, Down/Forward, Forward + Fire Thunder power Up/Back + Fire Steel sword ? Teleport ? NAME: TOSHIO NATION: Japan AGE: 14 BACKGROUND Last of the Japanese "Katu" Dragon arts schools students. The Darkstar Ninja's were responsible for the destruction of this highly specialised school of martial arts, a vengeful act of revenge for teaching the unknown and secret moves to their students. Thankfully Toshio arrived late on the night of the destruction and was the only existing survivor from the school of "Katu", he is the last of the "small warriors". SPECIAL MOVES Fireball Down, Down/Back, Back + Fire Speed dragon ? Dragon uppercut ? Dragon kick ? Circle of fire Forward, Down/Forward, Down + Fire NAME: KHROME NATION: Unknown AGE: Unknown BACKGROUND The volatile result of a DNA experiment. Khrome is out to prove he is superior to the human race. His accurate control of cellular structure makes for a style that can't be copied by anyone. With the prize money, Khrome hopes to build a lab so he can construct a partner. SPECIAL MOVES Grabbing gut Fire, Down/Back Liquid silver attack Down, Down/Back, Back + Fire Melting body ? NAME: PUPAZZ MADE IN: Taiwan BACKGROUND The best fighter-training system around. Pupazz was designed for fighters to practice their special moves on, however Pupazz has a few moves of his own that most fighters would be proud to own. SPECIAL APPLICATIONS ARE Bowling ball Buzzing saw Electric fence force Flame thrower Jack-in-box punch Head bomb NAME: SHADOW FIGHTER NATION: Unknown AGE: Unknown BACKGROUND Unknown SPECIAL MOVES Unknown ? Typed by Belgarath